Technical  .  Artistic  .  AR  .  VR  .  Realtime


Copyright 2019. gary brunetti. All rights reserved.

  • Art, Creative, and Technical Direction
  • Scripting / Tool Creation / Python
  • Modeling / Texturing / UV / Materials
  • UI
  • Rigging
  • Internal / External  / Outsource Management
  • Unity
  • Real-time Simulations 
  • Creative Technical Problem Solving
  • UE4
  • VR / AR (Kit / Core)
  • Visual FX
  • Rapid Prototyping / Pre-Production
  • Art Pipeline Creation and Maintenance

A proven track record of planning, setting up, generating, optimizing, maintaining and managing all aspects of art pipelines, including R & D and prototyping.  I have been working in real-time entertainment, virtual and augmented reality, and other digital art industries for over 20 years.  I have a passion for and get pleasure from technical problem solving, art creation, tool creation, team leadership, and software development. 

Vive - Oculus - iOS - Android - PC

Passionate, goal oriented, and self motivated.

Gary Brunetti

Redpill VR  Aug 19 - present
---Technical Art Director
Art Strategy / Technical Problem Solving

System Design 

Pipeline Design

Tools Creation

Asset Creation

Optimization / Debugging



Halon Entertainment  Jun 19 - Jul 19
---Technical Art Director
UE4 VR Development



Coal Interactive May 19 - Jul 19
---Technical Director
UE4 AR FPS Development



White Elk Studios  May 19 - Jul 19
---Technical Art Director
UE4 Lighting / Look and Shader Development
Optimization / Debugging
System Design / Blueprints

Blutilities (in editor Tools)

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Twentieth Century Fox - Advanced Technology Group  Mar 18 - Jul 19

---Technical Art Director 

Pipeline / Cross Media (Film / VR / AR / Print)

Asset Construction - Reconstruction

Asset / Level Optimization

Lighting



The Virtual Reality Company  Oct 16 - Feb 18
---Technical Art Director ( VR / AR Prototype Department) 
Follow Me Dragon  -AR (TAD)

Unannounced AR Prototype Demos
Raising A Rukus  -VR
Unannounced VR Prototype Demos



The Third Floor Inc.  July 15 - Oct 16
---Senior Technical Artist

The Martian VR Experience

Raising A Rukus -VR



Salty / Free Reign  Mar 14 - Jul 15
---Art Director
Asteroids Outpost
Rise of the Badlands 
BurstFire



Sony Santa Monica Studios  Nov 12 - Feb 14
---Senior FX Artist
God Of War Ascension
God Of War Ascension DLC
Unannounced Project



Giant Sparrow  Feb 12 - Aug 12
---Senior Technical Artist /  FX Artist
The Unfinished Swan


nProgress Oct 10 - Apr 12
---Technical Artist / Senior Designer
ntro  [Social App: Android, Iphone] 



Wevr (formerly Wemo Media)   Dec 10 - Feb 12
---Freelance Senior Technical Artist
The Blu


Mylard [ UE4 /  iOS / Unity ] Nov 09 - present
---Art / Engineering / Design / Audio
ninjaFidness(UE4),  Dino Toss, Aquarium (Unity) / Angry Giant, Collective Soul (UDK) / Psychic Kitty (iPhone)


Majesco Entertainment  Feb 08 - May 09
---Technical Art Director / Art Director / FX Artist
Wonder World DS

Our House DS


Riot Games  Oct. 06 - Feb 08
---Technical Art Director / Lead FX Artist
League of Legends


Nival Interactive  Apr. 06 - Oct 06
---Art Director / Senior Technical Artist
Internal Prototyping, Outsource Art Management


Ge
nuine Games Jun 04 - Feb 06
---Lead Artist / Technical Artist
50 Cent - BulletProof


Namco HomeTek  Feb 03 - Jan 04
---Senior Artist / Technical Artist
Dead To Rights 2


Pandemic Studios / Sony Pictures ImageWorks  Mar 02 - Feb 03
---Environmental Art Director / Technical Artist
Full Spectrum Warrior (Army Training Version)


YAYA  Mar 00 - FEB 01
---Art Director
Downhill Skiing, Ford Rally, Ford Moon Racing


Activision  Aug 95 - Jan 00
---UI / Texture Artist / Environmental Artist / Consultant / Freelance
Interstate '82

Interstate '76

HyperBlade

SpyCraft -The Great Game

Zork Nemisis

Apocalypse

Tony Hawk Pro Skater

Shawn Palmer Pro Snowboarder

Mat Hoffman's Pro BMX 2


Bachelors of Science in Graphic Design
Woodbury University 1995