Copyright 2019. gary brunetti. All rights reserved.
A proven track record of planning, setting up, generating, optimizing, maintaining and managing all aspects of art pipelines, including R & D and prototyping.  I have been working in real-time entertainment, virtual and augmented reality, and other digital art industries for over 25 years.  I have a passion for and get pleasure from technical problem solving, art creation, tool creation, team leadership, and software development. 
Vive - Oculus - PSVR2 - iOS - Android - PC 
Passionate, goal oriented, and self motivated.
Technical  .  Artistic  .  AR  .  VR  .  Realtime
First Contact Entertainment  Mar 21 - present
---Technical Art Director
Technical Art Direction
Technical Animation
UE5 Development / Next Gen R&D
Character Customization Systems
Weapon Customization Systems
Material Systems
Optimization / Debugging
DCC and UE5 Editor Tools / Pipeline Development
Redpill VR  Aug 19 - Mar 21
---Technical Art Director
Art Strategy / Technical Problem Solving
System Design
Pipeline Design
Tools Creation
Technical Animation
Asset Creation
Optimization / Debugging
Halon Entertainment  Jun 19 - Jul 19
---Technical Art Director
UE4 VR Development
Coal Interactive May 19 - Jul 19
---Technical Director
UE4 AR FPS Development
White Elk Studios  May 19 - Jul 19
---Technical Art Director
UE4 Lighting / Look and Shader Development
Optimization / Debugging
System Design / Blueprints
Blutilities (in editor Tools)
Twentieth Century Fox - Advanced Technology Group Mar 18 - Jul 19
---Technical Art Director
Pipeline / Cross Media (Film / VR / AR / Print)
Asset Construction - Reconstruction
Asset / Level Optimization
Lighting
The Virtual Reality Company  Oct 16 - Feb 18
---Technical Art Director ( VR / AR Prototype Department) 
Follow Me Dragon  -AR (TAD)
Unannounced AR Prototype Demos
Raising A Rukus  -VR
Unannounced VR Prototype Demos
The Third Floor Inc.  July 15 - Oct 16
---Senior Technical Artist
The Martian VR Experience
Raising A Rukus -VR
Salty / Free Reign  Mar 14 - Jul 15
---Art Director
Asteroids Outpost
Rise of the Badlands 
BurstFire
Sony Santa Monica Studios  Nov 12 - Feb 14
---Senior FX Artist
God Of War Ascension
God Of War Ascension DLC
Unannounced Project
Giant Sparrow  Feb 12 - Aug 12
---Senior Technical Artist /  FX Artist
The Unfinished Swan
nProgress Oct 10 - Apr 12
---Technical Artist / Senior Designer
ntro  [Social App: Android, Iphone] 
Wevr (formerly Wemo Media)   Dec 10 - Feb 12
---Freelance Senior Technical Artist
The Blu
Mylard [ UE4 /  iOS / Unity ] Nov 09 - present
---Art / Engineering / Design / Audio
ninjaFidness(UE4),  Dino Toss, Aquarium (Unity) / Angry Giant, Collective Soul (UDK) / Psychic Kitty (iPhone)
Majesco Entertainment  Feb 08 - May 09
---Technical Art Director / Art Director / FX Artist
Wonder World DS
Our House DS
Riot Games  Oct. 06 - Feb 08
---Technical Art Director / Lead FX Artist
League of Legends
Nival Interactive  Apr. 06 - Oct 06
---Art Director / Senior Technical Artist
Internal Prototyping, Outsource Art Management
Genuine Games Jun 04 - Feb 06
---Lead Artist / Technical Artist
50 Cent - BulletProof
Namco HomeTek  Feb 03 - Jan 04
---Senior Artist / Technical Artist
Dead To Rights 2
Pandemic Studios / Sony Pictures ImageWorks  Mar 02 - Feb 03
---Environmental Art Director / Technical Artist
Full Spectrum Warrior (Army Training Version)
YAYA  Mar 00 - FEB 01
---Art Director
Downhill Skiing, Ford Rally, Ford Moon Racing
Activision  Aug 95 - Jan 00
---UI / Texture Artist / Environmental Artist / Consultant / Freelance
Interstate '82
Interstate '76
HyperBlade
SpyCraft -The Great Game
Zork Nemisis
Apocalypse
Tony Hawk Pro Skater
Shawn Palmer Pro Snowboarder
Mat Hoffman's Pro BMX 2
Bachelors of Science in Graphic Design
Woodbury University 1995